Alpha 1.2: Infinite Sunrise
As the name implies this update was originally a rework of the endless freightliner and sunset temple areas but I never got to endless freightliner so I'll fix that next update
- overhauled Sunset Temple, Due Citta, and Threshold. The latter 2 areas are only accessible through cheats as the end of the game is still level 52.
- MASSIVE rework to enemy AI. melee enemies are a massive threat now.
- Saving and loading is now completely functional, but there is absolutely no protection against save-scumming.
- Significant overhaul to the debuff system.
- Added temperature; hot areas will give you the hot or burning debuffs and cold areas will give you cold or freezing.
- Significant rework to the Bismuth bossfight at level 50 (quickly accessible through demosave2.dat)
- Significant rework to the Old Man Omniscius bossfight at level 10
- new enemies: the Ice brawler (inflicts cold and frozen) (endless exclusive) and the Engineer
- Significant overhaul to 1-10E: Overlook.
- Hollow fortress is now accessible (although it is massively unfinished), and so is Garry Pumpkin
- New secret area- the Iterant base
- New secret boss: the Iterant Emperor (accessible through the totally unfinished Iterant Base or through demosave3.dat
- Added the moon (incomplete)
- moved to Jolt physics
- Partial rework to The Wall's bossfight
- some new items (most notably belt sander my favorite)
Files
Get DreamRunner 99
DreamRunner 99
Movement shooter roguelike where every shot counts
Status | In development |
Author | BruhSpaghettini |
Genre | Shooter |
Tags | Difficult, First-Person, FPS, Godot, movement, Perma Death, Procedural Generation, Roguelike, secrets |
More posts
- Alpha 1.1: the Concrete Halls updateDec 23, 2024
- Alpha 1.0Dec 05, 2024
- Pre-Alpha 4Nov 13, 2024
- the halloween updateNov 13, 2024
- Pre-Alpha 3Nov 13, 2024
- Pre-Alpha 2Nov 13, 2024
- Pre-Alpha 1Sep 11, 2024
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